Level Calculation

Career level is multi-factor (verified volume, pace, Discipline, Accuracy, and more at higher tiers)—not driven by URX Points; defense makes high levels harder to hold.

Career level in each league (RUN, SWIM) uses the same tier names (QLF through PRO-I) but is not raised or lowered by your URX Points balance. Rankings sort everyone by level block first, then by URX Points inside that block within the active league (Global ranking, URX Points allocation); level itself is decided from training and integrity signals the product publishes—verified activity volume, pace profile, Discipline, Accuracy, and additional checks that appear as you climb. Higher levels depend on more simultaneous factors, not one big number.

Division buckets in the League do not change level math (Division structure).

Pace and distance examples for RUN use min/km (or min/mi where the locale uses miles); for SWIM, min/100 m and pool or open-water distances as published—see Running and Swimming.

Level ladder (names)

The canonical levels (index 1…7) and labels URX ships in product:

IndexCodeDescription
1QLFQualification
2BSCBasic
3SKLSkilled
4ADVAdvanced
5PRO-IIIProfessional tier III
6PRO-IIProfessional tier II
7PRO-IProfessional tier I

Exact combinations of metrics and gates per index and league live in the app and may be recalibrated (Appendix A (A.1)).

Defense (holding a level)

Reaching a level is only half the job—you must defend it. Defense is the ongoing requirement to stay above the maintenance bars for your current tier. The higher you sit, the tighter defense tends to be: more inputs, less slack, faster decay if you disappear. That is by designtop slots are meant to be hard to hold.

Slipping below defense expectations is a normal path to downgrade alongside enforcement (Downgrade rules).

Promotion and downgrade on the ladder

Promotion arrives when you clear the next level’s published criteria across the relevant factors. Downgrade follows failed defense, enforcement, or structural rules (Downgrade rules). Both change access gates for races (Level-Based Access in Part III) and how you appear where level surfaces in rankings (Global ranking).

Enforcement can apply adjustments independent of training—Appendix A (A.3).

See also: URX Points allocation; Promotion rules; Global ranking.