Career level on RUN (QLF through PRO-I) is not raised or lowered by your URX Points balance. Rankings sort everyone by level block first, then by URX Points inside that block (Global ranking, URX Points allocation); level itself is decided from training and integrity signals the product publishes—verified run volume, pace profile, Discipline, Accuracy, and additional checks that appear as you climb. Higher levels depend on more simultaneous factors, not one big number.
Division buckets in the League do not change level math (Division structure).
The canonical RUN levels (index 1…7) and labels URX ships in product:
| Index | Code | Description |
|---|---|---|
| 1 | QLF | Qualification |
| 2 | BSC | Basic |
| 3 | SKL | Skilled |
| 4 | ADV | Advanced |
| 5 | PRO-III | Professional tier III |
| 6 | PRO-II | Professional tier II |
| 7 | PRO-I | Professional tier I |
Exact combinations of metrics and gates per index live in the app and may be recalibrated (Appendix A (A.1)).
Reaching a level is only half the job—you must defend it. Defense is the ongoing requirement to stay above the maintenance bars for your current tier. The higher you sit, the tighter defense tends to be: more inputs, less slack, faster decay if you disappear. That is by design—top slots are meant to be hard to hold.
Slipping below defense expectations is a normal path to downgrade alongside enforcement (Downgrade rules).
Promotion arrives when you clear the next level’s published criteria across the relevant factors. Downgrade follows failed defense, enforcement, or structural rules (Downgrade rules). Both change access gates for races (Level-Based Access in Part III) and how you appear where level surfaces in rankings (Global ranking).
Enforcement can apply adjustments independent of training—Appendix A (A.3).
See also: URX Points allocation; Promotion rules; Global ranking.
URX Points Allocation
URX Points from verified sport plus a capped influence stream; they sort peers within each career level on global/league tables—they do not set career level.
Division Structure
RUN league divisions—17 codes, ranks, and qualification by verified pace on qualification distances; divisions shape league placement, not career level or race entry.
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