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The Rules of League

Inside URX

Everyone can compete. Access is earned. Nothing is static.

How it works

How competition is structured

URX runs in seasons. A season lasts three months and contains at least 12 races.

Seasons are the competitive timeline where races go live, progress, and finish.

Races are the core competitive elements of a season. Each race defines its own mechanic, distance, and duration. Results earned in these races contribute to your season standing.

Ranking, levels, and divisions are not season-scoped systems — ranking is tracked across the year, levels control access to mechanic types, and divisions represent achieved pace/distance standards.

How races connect to the system →
Season
3 months · 12 races · ongoing
Races (inside season)
Each race defines mechanic · distance · duration.
Season standings
Results from races accumulate within the season.
Levels (global)
Levels control access to mechanic types.
Divisions (standards)
Divisions reflect achieved pace and distance.
Ranking (year)
Ranking is tracked across the year (separate system).
Seasons structure race timing. Levels and divisions apply across seasons. Ranking is year-based.

How levels work

Levels define what races you can enter.

From Skilled and above, you compete not only to reach the next level — but to hold the one you have.

Advancement is earned. So is staying there.

Your level reflects your overall progression and unlocks access to more races. Once you reach Skilled, the system starts tracking not only your push upward, but your ability to stay there.

See what affects your level →
QualificationAccess: open races
BasicAccess: more races
SkilledHold or climb
AdvancedHold or climb
Professional tier IIICan be lost
Professional tier IICan be lost
Professional tier ICan be lost

From Skilled, level is something you defend.

Ranking is more than wins

We don't rank a single result. We rank the athlete.

Performance. Wins. Discipline. Influence.

Ranking combines verified performance, competitive results, and sustained activity.

Not just who won. Who holds.

View Global Ranking

Example

You are starting from the bottom of rank with SKL!

  • PRO-III
  • #1John DoeJohn DoePRO-III600 URX Points
  • #2Jane SmithJane SmithPRO-III550 URX Points
  • ADV
  • #3Alex BrownAlex BrownADV600 URX Points
  • #4Sam WilsonSam WilsonADV520 URX Points
  • #5Chris LeeChris LeeADV480 URX Points
  • #6Jordan TaylorJordan TaylorADV450 URX Points
  • SKL
  • #7Morgan DavisMorgan DavisSKL420 URX Points
  • #8Casey MartinezCasey MartinezSKL380 URX Points
  • #9YouYouSKL340 URX Points
  • #10Riley ClarkRiley ClarkSKL320 URX Points

Divisions are earned standards

Each division reflects a verified pace and distance you have achieved.

There are 16 divisions across performance tiers. Once earned, a division is recorded.

Head-to-Head happens inside divisions — among athletes who reached the same standard.

Divisions do not unlock races.

Division standards
Pace
ADACABAABDBCBBBACDCCCBCADDDCDBDA
Distance

Not every race plays the same

Different distances. Different mechanics.

Multirun

Multirun

Fixed distance completed across multiple results

See an example race ->
Classic

Classic

Single attempt on a fixed distance

See an example race ->
Open Format

Open Format

Unrestricted format with cumulative results

See an example race ->
Pace Lock

Pace Lock

Format with a defined pace range that must be maintained

See an example race ->
Distance Lock

Distance Lock

Format with a defined distance range

See an example race ->
Endurance Window

Endurance Window

Time-limited format focused on cumulative distance

See an example race ->
Distance Ladder

Distance Ladder

Progressive format with sequential distance increase

See an example race ->
Pace Ladder

Pace Ladder

Progressive format with sequential pace improvement

See an example race ->
Explore all mechanics ->

Wildcard

Special access to races beyond your current level.

Wildcard gives you entry, not advantage.

What it gives

Access to locked races

What it doesn't give

No promotion, no easier rules

Competitive logic

EntryGranted
LevelUnchanged
RulesSame for all
DivisionNo additional promotion
Purchase Wildcard

Accuracy matters

Verification is strict.

Standards are enforced.

Results affect status.

Verified ✔

URX Points / position counts

Rejected ✖

No movement / potential penalty

You enter. You compete. You move. You maintain.

The season won't wait.

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